Prodigious surgeon turned Necromancer
Played by: Tom Hiddleston
Race: Dark Elf
|Ability Score||Ability Mod||Combat Stats|
|Cha||13||+1||Recovery Dice:||4d6 -1|
One Unique thing: Believes he is guided by the spirit of his dead friend (played by Aubrey Plaza).
- Experimental Surgeon 5
- Outlaw Scholar 3
- The Mother of Liches – Conflicted (3)
- Arcane Implements
- Deaths Master
- Ritual Magic
- Spell Choices
- Wasting Away
- Dead Wizard
Access necromatic versions of Wizard cantrips, with the exception of mending
- Sorta Dead
Choose the better of being undead/alive in the circumstances
As a quick action drop a nearby 10hp or lower enemy to 0hp, and gain 1d10hp
- Wasting Away (Adventurer Feat)
If Con mod is negative, gain +1 to necromancer spell attacks
- Death Knell (Adventurer Feat)
- Channel Life (Adventurer Feat)
- Sorta Dead (Adventurer Feat)
- Channel Life (Champion Feat)
Once per battle, deal (levelx5) ongoing damage to a target you hit with a natural attack. 11+ save ends, criticals do not double this damage.
- Hand Crossbow
- Greenscale’s special songbook
- Additional 5th level spell x3
- Litany of the Undying Peerage (recharge 11+): A Who’s Who – or Who Was Who – of the Mother of Liches’ undead aristocracy, study of this book allows you to invoke the dread names of various powerful liches, vampires and spirits when casting a spell. Dedicating your spell to a named member of the peerage lets you add on another small bonus effect, or otherwise tweak how the spell works, along the same lines as the wizard talent Vance’s Polysyllabic Verbalizations. You must name the member of the peerage you’re calling on by giving them their full title, which includes either their domain or particular office within the Mother of Liches’ hierarchy. The litany works equally well with any sort of spell, arcane or divine. Two notes of caution: first, while invoking the name of the undead noble who once ruled over the land you’re currently standing on does warrant a nice augmentation to your spell, it’s also frowned upon by the living. No-one in, say, Glitterhaegen will appreciate it when you start throwing around the name of Prince Bone, Lord of the Bitterwood Estates. Second, liches and vampires love to gossip, and overuse of one particular name from the litany may be interpreted as tacit support for that undead aristocrat. Use the book unwisely, and you’ll be drawn into the eternal machinations and intrigue of the Undying Peerage.
- Quirk: Stilted and formal in every situation.
- Dead Man’s Boots
- Always: +1 to disengage checks and other footwork
- Recharge 11+: If you’re knocked unconscious or otherwise rendered helpless or incapacitated while wearing these boots, then you get to pick a nearby enemy and make a +10 attack vs. MD against that foe.
- If you hit, that foe takes a fancy to your boots and tries to loot them from your unconscious body at the earliest possible opportunity. The enemy won’t take absurd risks to get the boots, but might choose to go after your boots rather than pressing the attack against the rest of the party. You’ll probably occupy your target for at least one round.
- The magic of the boots works best against greedy humanoids. Targeting a foe that wouldn’t normally wear boots or care about fashion means a -4 penalty on your attack. Targeting the sort of foe for whom looting the bodies is second nature gives a bonus to the attack (so, using the boots on goblins, kobolds, bandits, thieves, ghouls or adventurers is worth +4 or so).
- On a natural 20, then the chosen enemy is so obsessed with the boots they become confused (save ends).
- Quirk: Hey, these are really nice boots.
- Deathmark Wand
- Always: +1 to attack and damage rolls with arcane spells
- Recharge 11+: When you activate the wand as a quick action, you must nominate an enemy on the battlefield. Your next attack on that enemy inflicts 1d4 extra negative energy damage for each round since you nominated the foe. So, if you mark a foe for death in the first round of combat, but then don’t attack that foe for five rounds, your attack on that enemy will benefit from an extra 5d4 of negative energy damage, hit or miss.
- Quirk: Enjoys watching others struggle or run
- Mantle of the Necromancer
- Always: +1 to PD
- Always: Undead creatures take a -2 penalty to their attacks against you if they are also engaged with one or more of your allies.
- Quirk: Ghosts and other undead spirits regularly petition you for aid.
Three Background Questions
Which Icon does your character want to grow up to be (either replacing an existing one, or becoming an entirely new one)?
A new, modern replacement for the Mother of Liches, a true undead counterpoint to the Archmage.
How does your character want to die?
The first time it was part of a desperate experiment. Next time it will be part of a well researched experiment. The last time it will be after seeing the last mortal into eternity.
Why does your character want to overthrow the Dragon Empire?
Everything dies and Empires are just a proud, stupid, desperate attempt to defy that law. Destruction brings change; evolution; it gives room to new ideas to grow. The empire is stagnant, hypocritically self-righteous and doomed to failure.
Three Things I’d Like To See
Dark lore hidden in dusty temples and musty catacombs.
Citizens with pitchforks and burning torches.
Opportunity for experimentation with disturbing rituals.
Positively-inclined faction – House Jeshe: He was called in as a last desperate option to save the life of the eldest scion of the family. All other doctors and magics had failed but Daechir was able to save him by trading the life of the house’s second child. They owe him for both his miracle and his discretion.
Negatively-inclined faction – Blackblood College of Physiology: He is an embarrassment to the school, not just because he turned to necromancy (though that is bad form) but because he’s not the sort of cackling villain the Drow-led college would rather be able to claim their most misled student to be.
Cut down into a quick list of defining events:
Clearly intelligent from a young age he had his choice of places to study throughout the elfwood. He chose Blackblood College of Physiology as a place to learn to heal while still remaining close to his Dark Elf kin.
The college taught healing, torture, novel ways to cripple and injure. He stood out as an inventive student but was oddly interested in the line between life and death.
He made friends with a young torturess who had no other friends. He called her Shadow, mostly to cover for the fact that he couldn’t remember her name.
When Shadow was killed by an escaped subject he was distraught. He tried everything he had learned to revive her but failed. He withdrew to his room a desperate, depressed mess. As he raged and cried at the futility of his life’s work if it couldn’t save the one he cared about a figure appeared to him. It reminded him of shadow and consoled him with words of deeper secrets and power over death.
The shadow of Shadow led him to hunt down and kill the slave that had killed her. It then led him to the sealed libraries in the magical wing of the college where he found tomes stolen from the Mother of Liches herself, hidden away from those who would misuse them.
Studying this new lore he found dark rituals that might have saved Shadow but they would have cost the life of her killer. With that poor wretch already dead nothing more could be done for her. Her shadow reassured him that he was bringing her peace and he needn’t feel defeated.
He felt he must share his new discoveries with the Mistresses of the college. He had discovered a great healing rite! The college leaders were aghast. Necromancy, they asserted, was not healing magic and would never be welcome in their school. It was precisely that attitude that had led to the book being entrusted to them in the first place.
His chastisement did nothing to calm his mind. His eyes had been opened to a whole new avenue of research and the Shadow would not let him forget it. He continued his studies in secret.
Finally he hit upon a ritual that he knew would impress the Mistresses; a rite to protect the caster from death. He called his tutors to witness his success. They were all horrified as he completed his rite and ran a sword through his own heart. His ritual mostly worked but in the midst of his recovery he was drummed out of the school and shamed out of the elfwood altogether.
In the wider empire he plied his trade as a surgeon and healer as best he could, trying to use his magic where he could without revealing its true nature. From time to time he was visited by Shadow who would guide him to wealthy patrons who needed his more hidden talents or, more often, someone suffering whose passage he could ease.
He grew to despise the empire and its reliance on magic yet refusal to accept the most powerful type of that magic. He hated that the nobles could pay for exotic cures and clerical aid where the poor were left to fester. He saw the shame of every city he passed through.
Then he met some rebels and everyone lived happily ever after.