The Overthrow

Koldar's Journal
Third day since arrival in New Port

First three days in New Port tumultuous. Awoke on fourth morning in a cell, alongside a halfling propagandist, a mountainous mountainwoman, a thief, and the most obvious Necromancer since the Scourge of Whitebridge, who wore a hat made of skulls.

Escape attempt resulted in a burning guardhouse full of bodies. Fellow prisoners proved useful, if disorganised. Guards stood little chance. Spared no clemency for their lack of caution. Sealed their own fates by allowing such a clearly antagonistic band of misanthropes opportunity to escape.

Life on wrong side of the law is confusing. Chances of mission success small. Chances of survival smaller. Seems likely that if daemons are not my end, then any of the highly suspect individuals encountered so far may become so.

Note – Daramir – owes us a favour. Perfectly happy never to call on that debt.
Note – Dwarf Cleric – has offered us assistance. Seems mostly sound, if impetuous.
Note – Agrak – offered us work. Objective of destroying caravan on way to city. Should be easily accomplished given my prior experience.
Note – “Us” – refers to fellow inmates. Unsure yet as to their motives. Provide adequate assistance for now. Further allegiance to be reviewed.

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New Port Nights
Writing for The New Epoch until I get a better offer.

The ex Gladiator and I were following a trail that led to Drakkenhall, so far so nasty, but all in the name of getting some answers and giving you fucks something interesting to talk about with your friends at whatever dinner parties we’re not getting invites to. You want the background, buy some back issues and send me the royalties. I’m not running a charity
here.

All is going as well as can be expected of a boat ride on the middle sea. Omen looms darkly, an eyesore on the landscape. I admire it a bit though. A physical fuck you to the powers that-be.

This world is too great, too gorgeous and too full of life to be pressed under the manicured fingers of the Archmage and her puppets. Plus the lack of undead means that nasty little island also flips the bird to the one eyed Queen. I’ve got some love for that place.

Not enough to go there though.

I’m just finishing what passes for “food” on board the Green Lady (I will pay you to burn the ship and its shitheel captain) when we hear the news. Stopover at Newport. No reason given.

Orders of the Empress long may she whatever.

Kicked off and into Newport.

Fuck Newport. It’s a non-story. Been a non-story for hundreds of years. Yeah, a place so dull that in 300 years it’s STILL called “new” port because those are the only interesting things to note. It’s new and it has a port. Eurch.

We do what any sane individual would do. We hit the bars. And when you’ve got a Bard and Barbarian combo we do mean hit. Boys. Beers. Barrels. And then it all got a bit hazy. I think there was a point where Lytal was lifting up a Paladin with one hand and singing a song whose lyrics are so blue they are basically magical. But who knows?

Hangovers. They were mighty. And not helped by the less than salubrious accommodation. Still, we didn’t stay there long and we won’t be going back and no, I’m not naming names. You can go get drunk in Newport yourself and find out. As it happens, all the guests decided to fuck off en masse so we heading to, yes, another bar.

In case you were wondering if Newport really is the melting pot it claims to be the melting seems to have caused burn damage. Met a half orc kid suffering from institutionalised racism and a dark elf on the wrong side of racial profiling plus a side order of having his companion spider take away. So much for sensitivities to subculture.

That said, we were helpfully assisted by some local guards who kindly provided us with a map of the city and so despite being out-of-pocket and in need to get another ticket to Drakkenhall (already my editor is shouting about my expense account) I guess things could be worse.

What it does mean is I need to look for a bit of work on the side. Which is more grist to the mill of giving you fuckos something to read in the morning because journalism is not for the weak of will or those slacking off. What I do to let you lot pretend you have a life.

Rumour has it that there’s something gone a bit awry round Newport way which should perhaps be cause for a parade to celebrate the quadrupling of Local Interest. There will be Tourist Infomation points (if there were any) hanging up bunting. Turns out some escaped prisoners killed a load of guards then burned down the Watchhouse. Plus there seems to be all kinds of strange strangers suddenly taking an interest in the new kids in town.

Thus far I’ve got a lead on a bunch of supposed Heirophant followers, one of whom had a Mother of Liches necklace and were not as dead as you’d have liked from your standard corpse. Turns out that someone has been very naughty and hired Cambion Assassins to fuck up an offering from the Great Gold Wyrm whose mighty buttness alas can’t be with us due to being in the Abyss. Super sad.

Might have worked out a bit better if that someone had enough gold to pay for Assassins with slightly longer daggers. I’ll let you add your own jokes about length and girth. I’m too pro to cater for your tastes.

Seems like there might be a story here after all. On it like a fashionable Axis bonnet.

Final note – don’t leave Newport at night, however much you might want to. You will be chased by fucking wolves. I can’t even. Fucking Wolves. Fucksakes.

GREENSCALE

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02 - The Caravan Raid
  • The scene opened in the same pub as last time, but with more hangovers
  • Daechir’s shadow started to behave oddly, before returning to normal
  • Using a map, Koldar identified an ideal location for an ambush on the road from Santa Cora to New Port, which is the road the Hierophant-related caravan is travelling along
  • A human (or perhaps half-elf) with a gold tooth, offered help with finding the optimal places to hide in the area Koldar identified in exchange for a future favour given to his organisation
  • You learnt that there might be a poorly guard who knows your faces from the murder last night
  • You headed out of New Port, and found the location which was exactly as expected/described. Lital started making a barrier while the others scouted out their hiding places.
  • While waiting, an Imperial Messenger’s horse got killed on the barrier, and in her distress asked you to take her letter to Santa Cora for her. You agreed…
  • When the caravan turned up, Koldar spotted that it had been taken over already by a group of Cambion assassins, and Jacek noticed there were a load of corpses in the back that might be brought back to existence by the close proximity of a necromancer.
  • You overcame the Cambions in a fight
  • The murdered Hierophant-loyal guards in the back had a letter of instruction from the Hierophant to deliver a small chest to the head of the Golden Order in New Port
  • In the chest was a Dragon’s Claw Gauntlet, a magic gauntlet that Koldar wrapped in rags and stuffed in a backpack
  • Upon reading the letter from the messenger, it turned out to be from the head of the Golden Order in New Port to the Hierophant, outlining the presence of demon cults in the city, and them possibly being in league with some other force to undermine the city
  • When Daechir investigated the dead bodies in the caravan, they reanimated and some other skeleton archers appeared out of nowhere. After the fight, Jacek discovered a talisman of the Mother of Liches on one of the Hierophant soldiers, which is presumably why they reanimated when approached by a necromancer
  • On the way back, you were attacked by wolves and made camp for your first full heal-up
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01 - Introduction

In New Port, as a decent place to lie low, look for work, just by chance, and because the boat to Drakkenhall got lost in a storm.

You’ve also all been arrested. Lital and Greenscale were in a bar fight, which Koldar tried (unsuccessfully) to calm down. Daechir was arrested for unlicensed medical practice. Jacek was arrested in a case of mistaken identity with an entirely unrelated con job.

You staged a fake fight in order to get the keys, which worked pretty well. One of the other prisoners, a silver-skinned dark elf called Daramar with a pet giant spider, was released as well, whereas the drunk dwarf cleric was asleep. After acquiring all the confiscated equipment from the evidence locker, one of the guards noticed all the movement, and the party weren’t able to subdue him before he alerted the other five guards. Despite early attempts to minimise casualties and keep it murder-free, Daechir’s necromancy and the others’ enthusiasm eventually led to all of the guards being dead. Daramar and his giant spider companion also “helped”.

You looted the guard outpost/police station, and found a map of New Port thieves guilds and such. The cleric (in service to Sol Invictus, a god entirely opposed to undead and the Mother of Liches) gave directions to his shrine in the city, and offered a favour. Daramar eventually left for his grove, also offering the party a favour for freeing him. In the meantime, he said he would go back to harassing the city’s high elves.

En route to a shady pub, the party encountered Agrak, a half-orc, being beaten up by guards, who the party scared off. Over drinks, she offered you a job (and 250 gold!) to intercept an Imperial caravan on its way into New Port. You agreed.

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