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Do you play to win? Good play isn’t a win/lose kind of thing

Player characters are: expected to work together; major conflicts might erupt and never see reconciliation but we will try to fix it!

The GM’s role is: somewhere between" The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals." and “The GM has no plan – the GM simply plays the NPCs and has them act or react based on their motivations”

The players’ roles are…

…to set goals for their characters, and pursue them proactively
…to fling their characters into tough situations and make hard, sometimes, unwise choices
…to see your character into adventures and danger alongside the other players’ characters, regardless of her goals. You can have her pursue her goals when they’ll bring her along, and ignore them when they’d have her retreat into her seclusium to study instead.

Doing the smartest thing for your character’s survival… …sometimes isn’t as important as other choices

The GM’s role to the rules is… …ignore them when they conflict with what would be good for the flow of play

After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…

…only going to last until the other player characters find out and do something about it.
…a meaningful moment, powerful and an example of excellent play.

A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that……isn’t really that important other than it makes for an interesting scene- pretty much anyone can come up with details.

In order to really have fun with this game, the rulebook is something that…

…everyone at least should know the genre the game pulls from

Character secrets should be…

…not right in everyone’s face, but not automatically secret OC. Preserving surprise is important where we can.


This game runs best when the players take time to create characters that are…

…tied into the other characters as (allies) (enemies) (as either)
…written with some knowledge, research or reading up on the game setting

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The Overthrow raggedhalo